// Fill out your copyright notice in the Description page of Project Settings.#pragma once#include "CoreMinimal.h"#include "GameFramework/Pawn.h"#include "MyPawn.generated.h"class UCapsuleComponent;class USkeletalMeshComponent;class USpringArmComponent;class UCameraComponent;UCLASS()class PAWNCLASS_API AMyPawn : public APawn{ GENERATED_BODY()public: AMyPawn();protected: virtual void BeginPlay() ..